The least sensitive setting should require nearly 90 degree rotation of phone to achieve maximum turn. Tweak dynamic range of the sensitivity setting.Tweak control response curve to make it more "linear" (and thus more responsive at smaller angles off-center).Tweak physics for cars on medium difficulty to make them a little less grippy (easier to drift through turns).You no longer need to hold down F to keep going. (F is still displayed on screen though.) Lower camera for better overall car control.The final result is embodied in the Title Update that is working its way through certification right now. We settled on the version that got the most "thumbs up" from our test team. You have, shall we say, "different" standards? In general, you want tighter controls and a greater range of customization in your settings.Armed with that knowledge, the forum feedback, and with the help of some dedicated testers, we did a bunch of test versions of different control schemes. One conclusion we came away with is, well, WP7 gamers are not the same as iPhone gamers. We thought that was good enough, but the overwhelming customer feedback told us we were wrong.With some help from Microsoft Game Studios, who have been really supportive of Cro-Mag throughout development, we went back to the drawing board to figure out what was wrong. We put a bunch of effort into addressing that feedback, and the result was the controls system that we launched with. During the process of porting Cro-Mag from iOS, we got some feedback from our (MGS) publishing team that the controls were, as I believe one tester said, "stupidly hard". “To everyone out there who tried Cro-Mag for WP7 and found the controls to be, shall we say, lacking: we're sorry.
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March 2023
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